The Eastern Voyage

Taigus, Tingle, and Roach return to the Sleeping Butcher the next day, where they run into Hachiman and Azak-si. As Tingle wanders off to get drunk, the orochi reminds Hachiman of their unfinished business in the Typhoon Isles, urging the rest of the party to venture with them to the faraway land. Roach and Taigus agree to go, while Mezir offers to travel with the party and find a local ship's captain willing to ferry them there.

In the meantime, the party visits a local casino called the Azalea to blow off some steam. After gambling for the better part of the afternoon, none of the party members come out ahead. The next day, Roach awakens in an alley with someone's heart in his hand and no recollection of the previous night. He disposes of the heart and visits a temple of Pelor to calm his mind, but is kicked out after a cleric spots the Asmodean Mark on his arm.

Roach is soon found by Hachiman. Moments later, the two party members are approached by a contingent of guards led by the governor of the city, who hysterically claims that Roach murdered his son in the middle of the night. Roach successfully convinces the guards of his innocence; they acknowledge to having very little evidence in regards to the crime anyways. The governor spits in Roach's face and promises to punish him for what he did.

At noon, Mezir arranges a meeting between the party and Captain Falconmyr, the brightly-dressed owner of the caravel that will take them all to the Isles. Unable to find Lau or Tingle, the party is forced to set sail without them as Falconmyr insists on keeping to a strict schedule. In the hull of the ship, Roach consults with the Blood King. The warlock-turned-patron admits to hijacking Roach's body and murdering the governor's son, and also expresses his disgust for the Asmodean Mark he now bears, which confirms that the boy is a distant descendant of the God of Sin. Angered, Roach threatens to kill himself, thus depriving the Blood King of his mortal vessel. This temporarily quiets the patron.

The journey to the Isles takes approximately two weeks. Along the way, the ship anchors at the floating city of Vel Talyth, where Roach tries contacting Asmodeus through a grisly ritual. He is met with only silence. Taigus completes the mortar he had been working on for several weeks and Hachiman dabbles in alchemy, drawing from Azak-si's vast knowledge of plants, potions, and poisons. On the last day of the voyage, as Falconmyr's ship is nearing the Isles, a tumultuous storm rips it in half and scatters the party and crew along the shore, separating them from each other.